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Halo Infinite

Genre: First Person Shooter

Platform: PC/Xbox

Release Date: November 2021

Role: Designer

Halo Infinite is the latest entry in the Halo Franchise.

The game has a large variety of Weapons and Grenades that each have strengths and weaknesses.

As a Designer, my duties focused on tuning Weapons and Grenades against Multiplayer Spartans, Vehicles, and AI.

Skewer

The Skewer is a weapon new to the Halo sandbox.

It fires a ballistic projectile that kills Spartans in 1 hit and deals significant damage to vehicles.

Its long reload time makes it punishing to miss, but extremely satisfying to score hits.

The projectile trajectory was tuned to be reticle accurate up to a range, after which the Player would need to interact with gravity and projectile speed.

Key Tunables: Projectile Speed, Projectile Gravity, Damage vs Vehicles

Frag Grenade

The Frag Grenade is a classic explosive that is fundamental to Halo Combat.

It's damage profile is tuned to have a forgiving full damage zone but falls off towards its extents.

I threw this grenade countless times against different surface angles and ranges to tune its bounce profile.

The grenade fuse time was tuned to create a satisfying anticipation moment after it bounces before detonating. This moment is short enough to deal damage near the point of impact, but long enough that a target might escape.

The result was a grenade that is effective if the Player uses their skill to properly place it.

Key Tunables: Bounce responses, Damage Falloff, Fuse Time

Needler

The Needler is a classic weapon that has many expressions over the Halo Franchise.

The goal for this iteration was to create a weapon that would be viable and rewarding at its ideal range.

Projectile speed and homing strength created this range after which the needles had a much higher chance of being dodged by opposing Players.

The weapon was tuned to achieve its supercombine kill explosion at around 1 second. This was a result of its rate of fire and the number of needles required for the supercombine.

This created a weapon that would usually achieve success, but players needed to create its ideal conditions.

Key Tunables: Needle Homing Strength, Rate of Fire, Combination Threshold

Energy Sword

The Energy Sword is a classic melee power weapon that deals 1-hit kills to most enemies

A goal for this weapon was to give it a long movement aspect that could occasionally miss.

To create this effect, the weapon has a forgiving lock on range but a slower overall velocity.

This velocity also terminates after a short time which causes the Player to fly by their target if they miss.

Key Tunables: Lock on range, thrust velocity, thrust duration

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